Keeping projects in balance with DIY robotic device
The Stewart platform is an ingenious robotic device that provides flexible movement of a working surface across six degrees of freedom. Often used to support flight simulators and telescopes, they are also an essential component of many serious university projects.
After observing that more time is often spent on preparing a reliable platform than on the project itself, Dan Royer has set out to build a standard platform that universities can make use of across a range of projects.
Large Stewart platforms use hydraulics to manipulate heavy loads quickly and precisely. Currently, Dan’s version works on a smaller scale using a platform built from laser cut wood with stepper motors providing motion control.
It is quite a challenge to deliver mechanical precision that is also strong and smooth when in motion. The test rigs that Dan has constructed are powered by Adafruit’s stepper motor controller boards, all driven by an Arduino. The task of keeping all six stepper motors working together is particularly tricky, so in pursuit of the most stable outcome the Gcode demo software is available as an open source download on github.
The easiest and fastest way to create your own unique 3D models is about to be released by MakerBot. Eagerly anticipated ever since an early prototype was unveiled in March, the MakerBot Digitizer is just about ready for action. This neat little device will turn almost any (smallish) object you can get your hands on into 3D designs you can share and print.
In an email alert from MakerBot this week, the following info was released that outlines some key features of the Digitizer.
- Simple, yet sophisticated software creates clean, watertight 3D models with just two clicks. - Get a 3D digital design file in just minutes. - No design skills, 3D modeling or CAD expertise required to get started. - Outputs standard 3D design file formats that can be modified and improved in third-party 3D modeling programs, like Autodesk’s free software MeshMixer. - Easily upload your unique scans directly to Thingiverse.com.
Could the MakerBot Digitizer fill a gap in your creative workflow? Hide the cat, and keep an eye on MakerBot for further updates including pricing and availability.
Annual survey returns with a new round of questions for 3D makers
A little over a year ago, the P2P Foundation supported the first ever wide-scale survey of the 3D printing community. Their results made for some interesting findings, a few of which are summarised in the above video.
In an industry where experimentation and innovation play a large role in the daily grind, you’d expect to see significant developments over time. So what has changed in the world of 3D manufacturing over the past year? Is 3D printing still a niche industry? Are we in the midst of the next Industrial Revolution?
The goal of the 2013 survey is to provide insights about 3D printing communities to the people who are actually doing the printing.
Disney Research develops computational design tool for animated figures
Creating mechanised automatons and toys has long been the domain of highly specialised engineers and designers. Yet even for them, it often takes much trial and error to get those tricky movements looking right. This process may soon become something we can all do thanks to a new set of software tools being developed by Disney Research.
The joint efforts of teams in Zurich and Boston were recently presented at ACM SIGGRAPH 2013. It is not clear at this point in time whether the software will be released for the general public any time soon, but the progress they have made is exciting to see.
Read about the set of tools that Disney Research are working on after the break, along with a video that shows both the software in action and some neat 3D printed mechanical critters. (more…)
Time is ticking – Kickstarter campaign ends 4pm Friday EDT
When we recently discovered The Neo-Artist, it seemed like Lincoln Kamm was living the dream. He has developed an expertise in helping creative people find ways to produce and sell their work using the latest in digital manufacturing technologies, and now he wants to share it with you.
All of his knowledge (and a few extra practical perks) are condensed into the publication The Neo-Artist, which is the focus of a Kickstarter campaign that wraps up on Friday July 12 at 4pm EDT.
A nice snapshot of what The Neo-Artist is all about can be seen in the clip above, where Lincoln is interviewed by 3D Printer World. Watch the interview to discover more about the campaign, as well as cat-breading and other insights into Lincoln’s creative world that led him to share his expertise in The Neo-Artist.
If you need a little convincing to get involved in this campaign, one of the perks for backers is to receive discounted consultation time with Lincoln himself on your own projects. Imagine having personal, one-on-one time with an expert in making a success of making! Jump on board before it’s too late.
$403m in stock takes MakerBot into the big, big league
There are some who say that MakerBot has done more for DIY 3D printing than almost any other company. Likewise, the venerable industry stalwart Stratasys has long held its own in professional circles. So it kind of makes sense that they should team up together.
The two companies have announced a proposed $403 million in stock to merge MakerBot into the Stratasys fold as a subsidiary entity. MakerBot would continue business as usual, with Bre Pettis remaining at the helm. The same goes for Thingiverse.com, MakerBot’s online portal for sharing user-generated 3D design content.
“…Partnering with Stratasys will allow us to supercharge our mission to empower individuals to make things using a MakerBot, and allow us to bring 3D technology to more people. I am excited about the opportunities this combination will bring to our current and future customers.”
- Bre Pettis
If you’re in New York, you can head down to MakerBot’s headquarters in Brooklyn on Thursday, June 20 at 10am for a joint news conference with Stratasys. The rest of us can access the event live at makerbot.com, and an archive will be made available at http://mbot.co/press062013.
One man’s mission to solve the economic downturn for creative people.
Lincoln Kamm spent 12 years in the animation industry before breaking out and producing his own works. He has since met with notable success with six-figure sales and is now helping others learn how they too can do the same.
In an upcoming publication The Neo-Artist, Lincoln expands on his college lecture series and consulting experience. The book is a treasure-trove of knowledge that aims to teach creative people about the latest in high-tech hardware and software for turning ideas into real physical objects.
Topics covered include 3D printing and laser cutting, designing custom electronics, clothing and more. Most importantly, The Neo-Artist will also show how to make other aspects of the available technologies work for you to help market and sell your work. It’s perfect for makers who are just starting out and will still have plenty to offer those who have been in business for years, guiding them to the next level and beyond.
So if you are a creative person who’s into technology, be sure to take part in The Neo-Artist Kickstarter campaign and make a pledge to secure yourself a copy of the book. It’s time to leave the rat race behind.
A new way to 3D print without the need for support material.
The Mataerial 3D printer uses a 2-part thermosetting resin instead of the thermoplastics commonly used in extrusion-based 3D printers. This approach allows the machine to print a line directly into the air with only a single point of contact with a surface. The surface doesn’t need to be horizontal or even; the material will even adhere to a vertical surface. (more…)
A new approach to digital interaction through . . . plants?
Using a single wire placed in the soil, Botanicus Interacticus transforms a living plant into a sophisticated interface. Unlike earlier methods that only identify contact, Botanicus Interacticus uses Touché sensing technology to allow for a range of precise and engaging interactions.
Botanicus Interacticus enables us to use gestures as sliding the fingers on the stem of the orchid, detecting touch and grasp locations of a bamboo, tracking proximity between a human and a plant, and estimating the amount of touch contact leading to a rich amount of interaction possibilities.
Botanicus Interacticus is being developed at Disney Research by Ivan Poupyrev in collaboration with Philipp Schoessler, Jonas Loh/Studio NAND, and Munehiko Sato. Be sure to watch the two videos after the jump to learn about the project. (more…)
We’ve encountered Amanda Ghassaei and her digitally fabricated records before, when she 3D printed some rockin’ tracks that were playable on a standard turntable. This time around, she has turned her talents towards exploring the potential of laser cutting to get her groove on.
The visual impact of this laser cut timber is stunning, but how does a record cut from Maple actually sound? As you’ll hear when you click through to the video after the break, we aren’t really talking hi-fidelity… however as an experimentation it is very interesting indeed. (more…)