Evolve some Entoforms of your own June 15
Procedurally-generated creatures are waiting for you to create them!
A friend pointed me to this post on Boing Boing the other day about Entoforms: a set of Python scripts for Blender that evolve 3D models of “future fossils”. The creator, Dolf Veenvliet, has set up an IndieGoGo project to fund development and sell entomology-style works of art.
The project is still very much in-progress, but here’s how you can try Dolf’s scripts for yourself:
1. Download Blender and Entoforms
- - Blender 2.57b:
http://www.blender.org/download/get-blender/ - - Entoforms r30:
There’s no official package yet, so visit http://code.google.com/p/entoforms/source/checkout for instructions on grabbing the source code via SVN.
2. Install Blender and Entoforms
- - If you don’t have Blender installed already, just use the default options.
- - Copy the addons and modules folders from entoforms-read-only into C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\2.57\scripts
3. Start Blender and configure add-ons
- - Once Blender has launched you’ll see the default cube. Press Ctrl+Alt+U to open user preferences.
- - Enter “dolf” into the search box and use the checkboxes to enable the add-ons as depicted below:
- - Press tab to switch into Edit mode
- - Press W to bring up a menu and click Get palettes, as depicted below:
- - Press tab again to switch back to Object mode
- - From the menu bar at the bottom, select Object >Entoform and wait for the transformation to happen!
- - For further changes, use the Entoform box on the left-hand side to change the DNA string
Once you’re happy, you can export your Entoform to STL format for 3D printing. I used the DNA string “gerergijherigoegerpiojgeroigherioSSSSSSSSSSSSSSSSSSSSSS” to make this one for printing on my MakerBot tomorrow:
Be sure to keep an eye on http://www.indiegogo.com/Entoforms for more developments.
Derek Quenneville is a 3D printing evangelist who posts weekly on the Ponoko blog. Follow him on Twitter @techknight.















June 16th, 2011 at 3:17 am
Very cool. The process is very similar to a 2D version described by Richard Dawkins in Climbing Mount Improbable.