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	<title>Comments on: He Don&#8217;t Do Retro &#8211; Interview with Matt Sinclair Pt.1</title>
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	<link>http://blog.ponoko.com/2008/10/22/he-dont-do-retro-interview-with-matt-sinclair-pt1/</link>
	<description>The world&#039;s easiest making system</description>
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		<title>By: Marc</title>
		<link>http://blog.ponoko.com/2008/10/22/he-dont-do-retro-interview-with-matt-sinclair-pt1/comment-page-1/#comment-11027</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 23 Oct 2008 07:16:59 +0000</pubDate>
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		<description>Great article!</description>
		<content:encoded><![CDATA[<p>Great article!</p>
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		<title>By: Don Swavely</title>
		<link>http://blog.ponoko.com/2008/10/22/he-dont-do-retro-interview-with-matt-sinclair-pt1/comment-page-1/#comment-11001</link>
		<dc:creator>Don Swavely</dc:creator>
		<pubDate>Wed, 22 Oct 2008 14:19:58 +0000</pubDate>
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		<description>This is an excellent discussion to continue. Consumers have always created their own designs by &quot;hacking&quot; existing products. As mass production took hold, people stopped trusting themselves to know what they want and just bought things instead. 

As a product designer for more than 30 years, I am thrilled to see new tools and processes becoming available to individuals to help rekindle the ingenuity that we all inherently have. Designers make choices based on experience (the past), users make choices based on need (right now) and will find new ways to make useful items mainly from a delightful ignorance of what is possible. The more we listen, the more we learn.</description>
		<content:encoded><![CDATA[<p>This is an excellent discussion to continue. Consumers have always created their own designs by &#8220;hacking&#8221; existing products. As mass production took hold, people stopped trusting themselves to know what they want and just bought things instead. </p>
<p>As a product designer for more than 30 years, I am thrilled to see new tools and processes becoming available to individuals to help rekindle the ingenuity that we all inherently have. Designers make choices based on experience (the past), users make choices based on need (right now) and will find new ways to make useful items mainly from a delightful ignorance of what is possible. The more we listen, the more we learn.</p>
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