Generator X

Generator.x is a curatorial platform exploring the use of generative strategies and software processes in digital art, architecture and design. It focuses on a new generation of artists and designers who embrace code as a way of producing new forms of creative expression.
generator x
GENERATIVE AESTHETICS: How can generative strategies successfully be applied to aesthetic problems? Whether the aim is provide a design solution or simply to explore the dynamic qualities of a given system, the process requires translating intuitive creative choices into rules and machine-readable code. What are the criteria for an interesting solution, what parameters and boundary conditions can be manipulated to produce satisfying results?
generator x
DESIGNING PROCESSES: A computational approach to design changes static objects into dynamic processes. What implications does this have for design and architecture, whether used for analysis, aesthetic expression or information visualization?
generator x
PERFORMATIVE SOFTWARE: Musicians and visual performers are using generative systems to create custom software instruments for live performance, as well as to produce direct synaesthetic mappings between sound and image. How can a software instrument approach the complexity and expressive range of a physical instrument that has been perfected over centuries?
generator x
SOFTWARE BY CREATIVES FOR CREATIVES: Artists and designers are increasingly creating their own software to meet special needs not covered by commercial packages, sharing their results as Open Source.
soda play
Generator.x was created in 2005, as the result of a series of conversations between Marius Watz and Atle Barcley, who at that time was director of Atelier Nord.

Check out their blog/twitter/site with some great examples of Digital Fabrication, Computational Design, Text & Theory.

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