Home Browse&Buy Make&Sell Mingle&Share

Designing your first product

Pingmag has an interview with independent designer Ross McBride of Normal design. He was born in the United States in 1962. He studied graphic design at the California Institute of the Arts, and “upon graduation in 1985, promptly moved to Tokyo where he has lived ever since”.

normal03.jpg

Unhappy in graphic design Ross decided to try his hand at product design and has experienced great success. His first product was the grid clock which he got manufactured and distributed himself. It’s a really inspirational story “I never studied it (product design), but was always interested and made things for myself. As a test, I made my first clock and that sold pretty well. It was actually much easier than I expected it to be. I needed about a year to get it all together: finding the factories, getting the products made and getting the costs down”.

grid_clock_white.jpg

A clock is a great idea for a first project for anyone thinking about designing and making something with ponoko; it’s small, cheap to make, everyone uses them, it’s easy to ship, and there are no other clocks in the ponoko show rooms yet.

Just another Ponoko blogger: Roy M Shearer

Hi all! Introducing myself as Ponoko’s fifth new blogger: I’m Roy from Glasgow, Scotland, UK.

OK, so I may be 11,427 miles from Ponoko HQ but I take solace in the fact that I’m technically 12 hours younger than any of my antipodean equivalents! I’ll be blogging on collaborative design / personal fabrication / sustainable manufacture news from this island and on any other stuff that catches my eye on the web.

I’m an industrial designer by trade, having graduated in 2005 from the Glasgow School of Art / University of Glasgow joint course in Product Design Engineering. Since then I have been either working freelance under the name of Zero-waste Design or cycle messengering in the beautiful city of Glasgow. Recently I have been working for a local social enterprise called the Coach House Trust helping to design and produce outdoor furniture. I am really interested in developing open source products with them using distributed development tools such as Ponoko to collaborate with other similar projects.

My other great passions are music, particularly playing in bands, as well as flying kites and of course cycling, so doubtless my future posts may be biased in these directions!

I’ve had a bit of an obsession with what I call Open Source Design (basically sharing designs and early design data) for a while. Its really exciting to see how the web (along with new fabbing technology) is enabling designers and users across the globe to collaborate more in order to build increasingly efficient, appropriate and personal products.

OpenMoko - Design Your Own Phone

screen
You have all heard of Bug Labs with their open source modular device and Nokia’s metal phone but are you ready to design your own phone with OpenMoko?

OpenMoko have released the 3D CAD files for their phones so you can download, modify and 3D print your very own Neo phone. Although currently sold out, the Neo phone comes in two variations, the standard base, or the advanced developer model.
basedev
OpenMoko are one of the first to really use the adaptive mass customization method by freeing up the digital 3D files.

If you can’t open it, you don’t own it. Our first key unlocked the software, unleashing the community to recraft the code. Now, we free the case and share the keys to Industrial Design. Developers who want to re-craft the case are set free.
CAD files for all Neo branded handsets have now been posted.
When you use these files to create something creative, share it back. The files are posted under a ShareAlike Creative Commons license.

Devices disappear when developers have unrestricted access to hardware.

Neo gives you this control for the first time.

We want your mind in OpenMoko. Let’s work together. You’ll have our full support.
Now, Free Your Phone !

Since writing this post Matt Sinclair has written an extended piece on Mass Customization of Mobile (cell) Phones, Dang, it’s good…. and includes OpenMoko.

Keep an eye on his site We Don’t Do Retro

New Girl in Town ~ Indigo Cheng

Hello Ponoko fans. This week I am joining the blog team to share my interest and exploration of what I think are the early workings of a massive change in the infrastructure, operations and productions of Capitalism. I hope my approach to the topic of mass customization will introduce you to new tools and techniques, encourage you to revisit old ones, inspire and ultimately encourage you to become engaged in an exciting era for design and humanity.

I’m trying out daily themes repeated weekly to help guide my research and give continuity to my posts. As this is my first time seriously writing any kind of editorial, comments are greatly appreciated.

So let me tell you a little about myself. My real name is Kristen Leigh Turner, but I design and (now) write under the name Indigo Cheng. I have a BFA in Fibers from the Savannah College of Art and Design with minors in Graphic Design, Fashion and Art History. I am currently located in Minneapolis (Yo, Cromie - we should Spyhouse sometime.) and working as an assistant product designer for a large corporation which I will refer to as the Bullseye. I love a range of music, the philosophy of Deleuze, foreign cultures, dark chocolate, citrus scents, and above all else - going on a walk.

Looking forward to this!

Origami in steel

origami_use_zoom.jpg

This table from Mio uses principles of origami to create a three dimensional object from flat laser cut sheet metal. The origami side table is comprised of two pieces that slot together without the need for any tools or fasteners. It ships flat which is always a good thing for economic and environmental costs. It’s apparently easy to assemble. I would imagine bending it could be a little tricky but probably fun and it allows each product to have a unique twist (sorry about the pun).
mioorigami_04.jpg

Its quite a simple and elegant design and if steel continues to be popular in the vote for a new material we might all be able to start working on our own bent steel designs soon. My favorite thing about this design is that one section is a negative of the other creating a tessellating pattern meaning that there is no wasted material.
bendant_chartreuse_mix_zoom.jpg

Mio also has a lamp design that has been mentioned here before that uses the same principles.

Via core77

The Four Faces of Mass Customization

markets
According to James H. Gilmore & B. Joseph Pine II in their 1997 essay, there are four defining approaches to Mass Customization:
Collaborative: Where customers conduct a dialogue with businesses to identify their needs, and a customized product is made to fulfill their specifications.
Adaptive: Companies produce a standardized product that is customizable in the hands of the consumer.
Transparent: Manufacturers provide individual customers with unique products, without explicitly telling them that the products are customized. The importance of research into consumer needs is critical here.
& Cosmetic: Is when a company produces a standard product but package differently for different customers (especially in business to business scenarios)

Currently what is important in all instances as far as the manufacturer is concerned is that they only allow mass customization of those parts which will provide the most differentiation to the consumer, yet as little variation as possible to make it economically viable.

This angle of approach may slowly be changing as more niche markets and bespoke producers start to compete with larger corporations. Armed with digital manufacturing technologies these smaller, nimble manufacturers will increasingly be able to produce more individualized products primarily using collaborative and adaptive techniques.

Interview with Studio Lo at NOTCOT.

Studio Lo Slippers
The design blog NOTCOT has a quick interview with Studio Lo about their creative process and material choices. Studio Lo is a French company made up of two designers who create fantastic minimalist flat pack products. You’ve seen their PANO chair previously here, its design is emblematic of their work; embracing the idea of sustainability, using natural materials and minimizing waste. Some of their current designs include the slippers seen above, a rustic-textured birdhouse, and a purse among other things. Their material is cut using a water-jet cutter, which produces results similar to the laser cutters used by Ponoko. If you’re looking for inspiration, or just want to see what is possible in flat-pack design, I would recommend reading the interview over at NOTCOT, then stopping by their website for a look.

You can read the full interview from NOTCOT here.

Freedom of Creation

MacedoniaFreedom of Creation (FOC) are a design and research company who specialize in design for rapid manufacturing.
Although previously featured on the Ponoko Blog I thought it was worth taking another look at their design of lights and textiles.

Based in Helsinki, Finland FOC has been using rapid prototyping technologies since 2000 to produce commercial products from lighting, furniture and textiles.
Falicon1597
Laser sintered lighting projects include the Falicon and 1597, the former a pyramid structure named in honour of the first city in Europe to have a pyramid. The latter design based on the Fibonacci sequence, inspired by the coneflower. Using the particular granular material quality of laser sintered materials as a feature of the designs.
mobiusRing
FOC also produce a range of textiles which can be customized in colour, pattern, scale, well anything.

Inspiring here is the way that a design firm has positioned themselves as specialists in the use of rapid manufacturing as the final material of production. Moving away from issues of tooling for plastic components, and the traditional limitations of woven fabrics.

Found via 2modern design talk

Guest Designer - Jesse Louis-Rosenberg on Algorithmic Design

2236464546_2c75f9a4a6.jpg

Hello!

My name is Jesse Louis-Rosenberg, and I am half of the design firm Nervous System [http://n-e-r-v-o-u-s.com] (mentioned already in the Ponoko blog) where I work on algorithmic design creating jewelry, furniture, and dappling in architecture. I also work for Gehry Technologies, a company which specializes in parametric and building information modeling for complex architectural projects.

I am obviously interested in algorithmic design and digital manufacturing but with an eye toward empowering people through education and technology. I would like to start a critical discussion of issues such as the democratization of design and manufacturing, sustainability, and the economics of distributed production. We are at a turning point in human history which makes it both important and exciting to talk about these possibilities.

Algorithms as a Medium

I would like to elaborate a bit more a what algorithmic design really is because I believe it can sometimes be a little confused.

A while ago I attended Andrew Witt’s thesis presentation at the Harvard GSD because his work is computational, similar to my own, and there was supposed to be a star jury criticizing him (most notably architects and theorists including Peter Eisenman, Ali Rahim, and Jeff Kipnis).

andrewwitt.jpg

The project was very well done, detailed and thoroughly explored, using some neat processes. I think everyone was impressed with the work. But some of the critics reactions, especially the older crowd, highlighted the misunderstandings many people hold regarding design and computation. What they said was, “You promised us a building that would have context. I do not see any context in this building. How can a building possibly have context if it is made by the push of a button, and if you push that button anywhere, you get roughly the same building.” Well yes, if you push that button you will get a similar building regardless of the planned surroundings. But the key point they were missing was that Andrew designed that button. And he designed it with a specific context in mind. Almost any building in the city could be plopped somewhere else, but it was designed for the block it is on. This fact does not change just because the process is computational.

They fundamentally misunderstand the nature of algorithms: algorithms are a design medium. Algorithmic design is simply the systematic encoding of a design process, often into a programming language. With my own work, I come with a creative vision in mind and realize that vision through algorithms. It is just as if I were working with pencil and paper, only I’m clumsy when I draw and keen when I code. Both drawing and inventing algorithms are creative processes. It just happens that algorithms exists in a space that is very explicit (and very fast).

Instead, many people view computation as more of a technical skill than a creative one. The consequence is that some people view it as out of their grasp and completely incomprehensible, much in the same way some approach computers. Others have perhaps the opposite reaction. They see it as so technical, it does not count as art. They believe it is somehow outside the designer’s hands. A technical process is perceived as something almost platonic, as though it has an objective existence that the designer is merely employing.

This perspective is highly limiting. Computation is like any other medium. It has its strengths and weaknesses that effect how you approach a particular design problem. One of the primary constraints is that designing algorithmically requires manufacturing digitally, and there is a very limited set of tools currently available for that. This could also be seen (especially in the Ponoko community) as a bonus. There are also certain ideas that computation is good at exploring. While in most designing, a lot of the work goes into the direct effort of creation (painting, sculpting, drawing usually take a lot of physical time and effort), the advantage of a computational approach is that the creation time drops to nearly zero. This makes it a very good way to explore the concept of repetition because it is just as easy to make many things as one thing. It allows the possibility of infinite variability for the same reason. The ability to abstract your process and create a user interface also encourages interactivity and “customization.” Generally I think algorithmic design is a very powerful medium, but working with it requires an understanding where its strengths lay.

Made from scraps

strata4.jpg

Ryan Frank is a South African born product designer with an obvious passion for sustainable design. He designs mostly furniture; my favourite piece is the Harvey stool. It uses layers of CNC machined waste wood including “a variety of ply, OBS and chipboard”. It’s interesting how this stool challenges the usual furniture aesthetic, although materials like chip board/MDF are often used in furniture they are usually hidden by paint or a veneer. I could understand if people think this stool is ugly however I think the fact that it’s such a cool idea and it’s environmentally friendly makes me see this as a really beautiful piece of furniture.

strata1.jpg

I really like the way the machined layers have been built up to make the 3D form and the way he has used design to add value to the materials.

coathanger_3.jpg

Frank has also designed a coat/belt/accessory hanger made from compressed recycled newspapers that uses a sixties style print beautifully. As I mentioned in a previous post; prints are a great way to add another dimension to a product.

Close
E-mail It