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Are Products People too?

Reboot9.0
reboot 9.0 - Products are people too

Reboot 9.0, is on right now at the historic Kedelhallen in Frederiksberg, Denmark. Never heard of Reboot? Here is what it’s all about, sounds like the kind of place we could find a LOT of future “Ponoksters”.

reboot is a community event for the practical visionaries who are at the intersection of digital technology and change all around us…
2 days a year. 500 people. A journey into the interconnectedness of creation, participation, values, openness, decentralization, collaboration, complexity, technology, p2p, humanities, connectedness and many more areas.
Applied towards us as individuals, citizens, teachers, culture workers, entrepreneurs, creators and change makers.

One session in particular that caught our eye is Matt Webb’s on Day Two at 5pm (you still have time to get there!). Matt is known as a Designer and co-author of the book Mind Hacks. He is proposing:

“Design can be easier when we acknowledge that products share our homes and malls, and have wants and lives of their own. In short: Products are people too”.

Now this sounds pretty weird, and one comment below goes so far to say it’s, “the silliest thing I’ve heard today”. But Matt cleans it up saying that “looking at how we live alongside products, how products act and could act in the world could inform the design of all kinds of products–ones that maybe we get along with just a little better”.

I wish I could be at his session to see how he believes it could play out practically. But I like the concept. In particular for a DIY Designer and Crafter like myself, not a classically trained designer, I think it might help me personally think of the kinds of things I want to make with more detail. Using the idea of giving them “life” opens up a different angle and thought pattern in the creative process. A Mind Hack for the DIY guy perhaps?

Interview with NOVEDGE Blog

From Bits to Atoms: An interview with David ten Have, CEO of Ponoko

Our CEO and co-founder, David ten Have was interviewed over at NOVEDGE blog this week. It’s a pretty good interview to get an idea of Dave’s background and how he came to envision a world where making, buying and selling individualized products are real and easy.

If you haven’t read NOVEDGE blog, it’s a great blog written by Franco Folini and of course, part of San Francisco-based Novedge, the online CAD/CAM graphics and design software store. His blog includes a series of in-depth interviews with people involved with the CAD and design software industry.

His most recent post Breaking the Barrier between Bits and Atoms: Neil Gershenfeld Video is also a good read - particularly since it’s a great video that explains a lot of what we at Ponoko believe will be the wave of the future. And as Franco writes, to get a better understanding of our approach to manufacturing, it’s good to go to the mind that inspired us.

New Blog on the Block: Industrial Design Sandbox

Industrial Design Sandbox

I came across this new blog that just started this month by Moroz. It struck a chord with me because the first several posts are all about principles and ideas that Ponoko was founded on! It looks very promising to deliver a lot of creative insight into the potential, growth and shifts in industrial design and manufacturing as we know it. Written by an industrial designer who also teaches, he starts off with a four-part series on Personal Fabrication where he talks about the future of industrial designers, the advantages, disadvantages and the potential.

Moroz points out a lot of principles and ideas behind Ponoko - mostly about the potential of how the model of manufacturing today will be changed to one where manufacturing is designer/user/consumer driven based on personal individualized designs (either personally made or bought). He very much sees a shift of power to designers and consumers, taken out of manufacturers and marketing hands.

While there may be some possible issues with misuse or abuse of personal fabrication and intellectual property, it seems to me this idea is starting to gain some strides as people are believing the real potential of our technology.

His latest post - part of another series on personal fabrication concepts is the Illuminated Photobox by Sarah Owen, which is made by transforming a digital photo into a topographical relief surface using an FDM machine with a light source behind it to illuminate the photo.

Sarah Owen's Illumination Box via Industrial Design Sandbox blog

How to Sell your Craft - Resources for Craft Entrepreneurs

via thekhans.me.uk/forum Origami Forum

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I know I’ve written a lot on fabbers, designers, sustainability and mass-individualisation, but not so much on craft - which I’ve been meaning to do. Craft is such a huge part of art and design. There’s something like 106,000 - 127,000 craftspeople working in the US. The average gross sales per craftsperson is $76,025. What does this all mean? It means that there are a lot of craftspeople who are also entrepreneurs and are doing well at it. So if you love crafts - making anything from crocheting to block prints and jewelry and are looking for inspiration to start your business and ideas on how to sell, read on.

Here are a few interesting blogs/forums for indie artists and craftspeople I found. These ones aren’t so much online shops or general ezines for crafts, but more of a resource of collective inspiration and ideas for the business side of craft. I’m sure there are countless more sites and blogs out there on this. If you know of one and would like to share, please do! Feel free to comment below.

Craftzine article: The Geography of Craft by Shannon Riffe is about the business side of craft on whether it’s better to be a big fish in a small pond or a small fish in a big pond. She writes about two different craftsters (one in Wisconsin and one in Virginia/New York) and the impact (if any) of where they live has had on their businesses. Both craftsters give their advice on building their businesses: one focuses on building online presence while the other networks face-to-face with the local craft community.

Rifferaff- Make It: Shannon Riffe’s personal blog for craft entrepreneurs. She shares other informative blogs and her personal experience and tips in making a business out of creativity.

Craft Mafia: Interesting network, or rather “mafia”, of craft entrepreneurs who pooled together their shared knowledge and resources to help each other in their creative businesses. This Austin, TX based localized network has opened up other mafias in other locations. As of now, there are about 47 mafias that have sprouted up throughout the US, and a couple in the UK. Check it out to see if there’s a mafia near you!

Craftysynergy: This is a collection of interviews with artists and craftspeople about their work and journey in building a business through their art.

The Switchboards: A forum, resource of articles and network started by indie businesswomen/artists/craftswomen who wanted to “talk shop” about their creative businesses. Strong focus is on marketing and sales.

Craftster: A forum for everything about craft. Look in the Crafty Business Ventures category (under Miscellaneous) with a lot of discussion on business decisions about selling your crafts, tips for craft fairs, advice on websites, etc.

Craft Revolution - Business Tips category: Includes tips on time management, managing booths, working on your website, etc.

A short list for now, but as I come across more useful sites I’ll be sure to share. Know of any other sites? Let me know.

Photo of Origami Dollar Sign is from The Origami Forum.

Should Manufacturers Give It All Away?

Jesse James

SpendMatters: MFGx – MySpace for the Manufacturing Set

I originally read this post a month back and thought it was pretty interesting but didn’t post on it. But in looking back I think it’s worth exploring a little. MFGx is an online social networking site for manufacturers both large and small. Its founder Mitch Free is CEO of MFG.com, an online marketplace for manufacturing who created MFGx as a community place where manufacturers and those in the industry could help support each other. In the forums Mitch suggested an idea which I doubt many manufacturers would like but which just may catch on - open source hardware.

” Should certain product manufacturers publish their designs for anyone to download and move towards an open source (hardware not software) model? I think so. Why, because it would leverage the masses to proliferate their low margin hardware platform and allow them to sell the high margin consumables or data content.

Mitch suggests Tivo as an example of where if they open sourced the hardware and let anyone make it, then they could sell the data online. I think cellphones are a great example as well. If my phone provider made it possible to open source some phone hardware I might finally get a phone I really want instead of refusing to buy a new one because none of the features match my needs or requirements. I know these are easier said than done, but I can’t help but think that Mitch might have a few ideas that make sense here. For years cars have been customized and modded to fit the needs of their users. Isn’t it time a few other product areas became open source and customizable? I know we can individually hack away at things and create our own to an extent, but if there was a tacit agreement between the manufacturers and the makers (as there is in the car aftermarket) I think there could be a lot of really cool innovation - we might even find some Jesse James type guys in the meantime. Hopefully Mitch’s comment strikes a nerve with more people in the manufacturing industry as it has with me.

Share your ideas on Idealist

Idealist.blinkr.net
Here’s a great site for any designer/creative for sharing their ideas with like-minded people for feedback and/or collaboration. Idealist is a platform for people to publish their creativity in the form of ideas, sketches, concepts, designs and new products. As part of the community you can view other ideas and vote/rate each item. It’s a great way to get feedback, exposure, and contacts.

At the moment, here is the top viewed and voted idea/product at Idealist: The Spinning Disc by Joseph Graceffa - a very cool and sleek CD player that adds the visual interest of the spinning CD slicing through a piece of rich walnut. I’d set aside my iPod for a bit to play some CDs on this!
Spinning Disc by Joseph Graceffa via Idealist.binkr.net

When Technology and Design meet: Digitalability in Berlin this week

From Ping Mag: Digitalability

PingMag.jp: Louise Campbell's Veryround Chair. Photo by Marino Ramazzotti

The design of the “VeryRound” chair above by Louise Campbell revolves around shadowplay and fragility of paper rings. The technology used to create it is the use of 3D laser to cut the 160 circles out of a 2 mm steel sheet frame. It will be among the 60 exhibits at Berlin’s Designmai International Design Festival this week from May 12 - 20. The theme this year is “Digitalability” which explores the intricate relationship between digital technology such as rapid prototyping (I guess we should call it “additive fabrication”) and laser sintering and design. From their website:

The “democratisation” of digital instruments for design and production, as well as new modes of digital communication have impacted on numerous design disciplines in a variety of ways. This year, DESIGNMAI has resolved to examine these changes in detail. Whilst we will examine specific issues such as mass customisation, Creative Commons, RFID technologies or Second Life in the auditorium programme, the exhibition itself is divided into three broad themes: creation, production and communication, in which particularly interesting examples of the use of digital technology will be presented.

For a glimpse into what Digitalability is about, check out PingMag’s interview with Atilano Gonzalez-Perez, curator of the Digitalability exhibition.

Here’s one more cool photo of another piece in the exhibition: Geoffrey Mann’s “Attracted to Light” lampshade - which traces the flight of a moth around a light source. The image was digitally scanned and made real with a 3D printer.

PingMag: Geoffrey Mann's Attracted to Light. Photo by Sylvain Deleu

The photos above are from Pingmag.jp. Photo of Louise Cambell’s “VeryRound” is by Marino Ramazzotti. Photo of Geoffrey Mann’s “Attracted to Light” by Sylvain Deleu.

Can Ponoko Help Find a Superstar Green Designer?

Where are the Superstar Green Designers?
via Flickr Rusty Green Star by Tim Samoff

(Photo of Rusty Green Star by Tim Samoff via Flickr)

With HauteGREEN coming up next week, I’m sure Jeremy Faludi over at WorldChanging would be interested to find out which green designer outshines everyone, since he’s eager to find out if there are any superstar green product designers. I found his post extremely interesting because he brings up some very valid points on the state of product design and development today, which are problems that Ponoko is attempting to eradicate.
He focuses on what it means to be considered a truly green product designer (and whether or not it’s possible). And judging by the many in-depth comments he got, there are a lot of industrial/product designers out there who have strong opinions about what the barriers are to designing green for the masses.

His first point is that designers lack individual control over the whole process of product design and manufacturing because the actual product development life cycle involves not just the designing part, but the business behind it, the manufacturing and distribution process, and the science and technology involved in the materials and how its used. Most of these aspects are out of the control of the designer. They’re also often limited to the specs of a client and/or the demands of the market and the tools they have access to.

His second point is that the very nature of sustainable design requires expertise in so many areas, namely science and technology, that no one designer can claim ’superstar’ status since most green work is collaborative with scientists, engineers, business people, marketers, etc.

His underlying appeal to address these issues for the long-term is this:

. . . little one-off crafty pieces, no matter how hip and trendy, won’t stop the freight train of industrialism from running over the planet; they will just make quiet crunching noises as the train roars over them and slows down half a percent. What we need is a transformation of mass-manufacturing, nothing less than a second industrial revolution, as several luminaries have pointed out before.

Now while we’re not yet at that point - I think we’re making some big steps toward that. What we at Ponoko are trying to do is take a step toward that change in mass-manufacturing by changing the way designers and makers can make, sell, buy and distribute products - basically the whole product development life cycle. All those steps like manufacturing, distributing, and selling will be under the control of the designer. They can focus on design, rather than other environmental factors at the different stages of product development.
To address his first point: we want to change mass-manufacturing to personal manufacturing where the environmental impact is less because of just-in time production (once customer buys a design, it will be locally manufactured), and local distribution.

To address his second point: There is a whole slew of amazing new technology out there right now that can facilitate collaborative design and development of sustainable products. It just hasn’t been harnessed yet to apply to a new model of making and selling. With technology as it is now and how it will be very soon, like the advancements in rapid prototyping, desktop manufacturing software and tools and basically the web - all these together can be used for the benefit of creating, making, selling and distributing sustainable and personal products.
It’s a very ambitious goal. But one I think can be reached. In the end, I agree with many of the comments that there doesn’t really need to be a superstar designer (although it wouldn’t hurt to have a few) - just a growing army of green designers getting through to the consumer market via a more accessible and efficient way. As the network grows and personal manufacturing takes off, designers can really focus on designing green and making a difference.

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HauteGREEN 2007 in May


Next week the HauteGREEN exhibition of sustainable contemporary design will be held in New York City from May 19 - 21. I’ve been keeping an eye on Treehugger.com which has been giving sneak previews to some of the exhibitors. Only in it’s second year, I hope this will be a become a major event in design because sustainability is increasingly becoming a heavily weighed factor in design and manufacturing.

Interested to know what is considered “sustainable”? They look at materials, how its manufactured, transported, its use and efficiency with space and energy, disposal/disassembly (can be repurposed/composted/recycled), how it can change/educate the behavior of the consumer and of course, the aesthetics.

To get a taste of what you’ll be seeing, check out Treehugger and Inhabitat who are both doing sneak previews.

Transforming 2D into Fluid 3D

Tim Miller Chair

Transforming flat sheets of material into beautiful fluid shapes like that above is the result of Victoria University lecturer Tim Miller’s research in design and technology. His CUTform designs are made with innovative laser cutting technology on flat 2D sheets of material, shaping and perforating them into unique chair designs.

His furniture is a result of a four-year research project exploring the “the limits between material, digital technologies and manufacturing processes.”

Miller took part in last month’s Milan Design Week with David Trubridge representing the incredible talent and innovation of New Zealand design. Along with the STRETCHout lounge seat above, his exhibit included an upright version of the lounge chair (DRAWin) and a PULLup stool (see below).

Tim Miller stool

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